【視聴数 437689】
【チャンネル名 Derek Elliott】
【タグ blender tutorial,blender,blender 3d,3d tutorial,derek elliott,derrk,blender animation,b3d,blender materials,blender principled,3d animation,product visualization,blender for design,industrial design,blender modeling,best blender tutorials,blenderguru,blender lighting,full tutorial,blender course,blender furniture,blender product,rendering,3d rendering,nft,3d nft,product design,keyshot,rhino,cad,professional,fusion360,headphones,earbuds,lighting】
I’m just going to casually request a Caramel Camel tut now 👀 #2lit2quit
Como agradecerte por tanto! El conocimiento que compartes es invaluable! Te admiro bro!
Your pace is really good. Feels must easier to follow along with and understand decisions.
I have been working and using Blender professionally for years, I wish I had this kind of tutorials back on time, really well explained and so effficient workflow. Thank you. Only one recommendation, I work sometimes for fashion industry and they are really picky about the cloth simulation/realism, I think for this specific project is great how you do it but if you ned something more realistic and accurate simulations, I recomment to scale the object up like 10 times so the simulation is more accurate and realistic, specially when you want to have an animation
Кто сюда перешёл после поста от videosmile?
Love your product renders/animations!
man huge thanks for this tutorial, ive been seacrhing for this kind of blender tutorial 3D ads full explaination like Arthur Whitehead channel but he’s using Cinema 4D. 😊
can you make a quick video on how you make your logos and how you know what size to make them? thank you.
Amazing tutorial, Thank you soooo much.
The difference of transmission roughness vs roughness is the former is roughness of the “volume” and affects the refraction, roughness is just the surface. You can have frosted glass inside but polished on the surface or vice versa.
Great Tutorial
Another excellent piece of work for the little guys … Great stuff Derek as usual
Brilliant tutorial. Quick point for anyone modelling to real world scale I found that the pressure setting during the ear pad cloth simulation has to be ramped up to about 500.
Wow, this tutorial is fantastic! Could you please show us how to model Kpop idols’ In-Ear Monitors, head-worn wireless microphones (not handheld), and mic packs they wear on their waist?
Amazing…
Like
OMG~!!!!!!!!!
woaw so cool !!!
There’s a built-in plugin, Copy Attributes, that allows you to copy modifiers from one object to another.
Also, the spikes might be from having the Solidifier or Bevel up too high with either odd geometry/normals or not having transforms applied.
Thank you for everything.